thomas mercier

thomas mercier

GO BACK

Volvo group

Digital day workshop

UX

AUTOMOTIVE

Volvo group

Digital day workshop

UX

AUTOMOTIVE

Volvo group

Digital day workshop

UX

AUTOMOTIVE

Volvo group

Digital day workshop

Volvo group Lyon

The Volvo Group is a global company specialized in transport solutions. The Lyon site, which brings together nearly 3,000 employees, regularly organizes training days gathering several hundred participants. These events aim to democratize the use of digital technology within the group. The team's skill development on new technologies represents a strategic challenge for the development of the Lyon site.

Volvo group Lyon

The Volvo Group is a global company specialized in transport solutions. The Lyon site, which brings together nearly 3,000 employees, regularly organizes training days gathering several hundred participants. These events aim to democratize the use of digital technology within the group. The team's skill development on new technologies represents a strategic challenge for the development of the Lyon site.

Volvo group Lyon

The Volvo Group is a global company specialized in transport solutions. The Lyon site, which brings together nearly 3,000 employees, regularly organizes training days gathering several hundred participants. These events aim to democratize the use of digital technology within the group. The team's skill development on new technologies represents a strategic challenge for the development of the Lyon site.

Goals

As the organizer of these days and trainer, I designed and led a workshop during the Digital Day. The goal: to introduce participants to problem-solving methods focused on user experience. Through a practical exercise on Figma, participants discovered the basics of design thinking, UX research, and rapid prototyping. The workshop was designed to be accessible, engaging, and immediately applicable, even for a non-expert design audience.

Goals

As the organizer of these days and trainer, I designed and led a workshop during the Digital Day. The goal: to introduce participants to problem-solving methods focused on user experience. Through a practical exercise on Figma, participants discovered the basics of design thinking, UX research, and rapid prototyping. The workshop was designed to be accessible, engaging, and immediately applicable, even for a non-expert design audience.

Goals

As the organizer of these days and trainer, I designed and led a workshop during the Digital Day. The goal: to introduce participants to problem-solving methods focused on user experience. Through a practical exercise on Figma, participants discovered the basics of design thinking, UX research, and rapid prototyping. The workshop was designed to be accessible, engaging, and immediately applicable, even for a non-expert design audience.

project features

project features

Participants were invited to form pairs and design a dashboard for a spacecraft. After a creation phase, each team presented their concept to the others, explaining their design choices and UX thinking.

Participants were invited to form pairs and design a dashboard for a spacecraft. After a creation phase, each team presented their concept to the others, explaining their design choices and UX thinking.

The participants used Figma to create their prototype. To guide them, several resources were made available: an environmental context, a simplified persona, and a preconfigured work frame with predefined assets to integrate. The objective was to quickly immerse them in a user-centered design approach.

The participants used Figma to create their prototype. To guide them, several resources were made available: an environmental context, a simplified persona, and a preconfigured work frame with predefined assets to integrate. The objective was to quickly immerse them in a user-centered design approach.

To spice up the exercise, "event" cards were distributed during the session. These cards brought constraints or surprises to be integrated into the project in real-time. At the end of the workshop, each team delivered a mini Figma prototype, along with an explanation of the location of the elements and the user needs they addressed.

To spice up the exercise, "event" cards were distributed during the session. These cards brought constraints or surprises to be integrated into the project in real-time. At the end of the workshop, each team delivered a mini Figma prototype, along with an explanation of the location of the elements and the user needs they addressed.